Field guide

Worldle Distance and Direction Clues: How to Read Them

Published 2026-11-10 · Updated 2026-11-10

Worldle shows one country outline and asks you to name it in six tries. The outline is the only starting clue, but after every guess the game returns three pieces of feedback: a distance, a direction arrow, and a proximity percentage. Those three numbers are the whole puzzle, and reading them in the right order is what separates a guess that narrows the map from a guess that does not. This guide explains each clue, using the game's own definitions and examples.

How a Worldle round works

Each day the site displays the silhouette of one country or territory. You type a name and submit it; the game only accepts valid country or territory names. Six guesses are allowed. A new puzzle is released every day at midnight local time, and an archive mode lets you play earlier puzzles at your own pace.

The target can be a country or a territory, so the answer is not always a sovereign state. Guessing a nearby sovereign country is still useful because the feedback is calculated against whatever entity is hidden.

Reading the distance line

After each guess, Worldle shows how far your guess is from the target, in kilometres or miles depending on your settings. The game's rules give a worked example: if you guess Brazil and the answer is France, Worldle may tell you that the target is around 7,000 km northeast.

Distance is a single number rather than a range, so it tells you which ring around your guess the target sits on. A very short distance means the answer is adjacent or nearly adjacent; a long distance rules out half the planet. Use the number to decide whether the next guess should be a neighbour of the current guess or a country on the far side of the same continent.

Reading the direction arrow

The arrow points from the country you guessed toward the target. The arrow is drawn on screen, so there is no compass bearing to memorise. In the Brazil-to-France example the direction is north-east.

Direction becomes powerful when combined with two guesses. One arrow is a line, but the target lies somewhere along that line. A second guess from a different country produces a second line, and the answer is near where the two lines cross. That is why guessing countries in different regions early is often more informative than making three guesses in the same corner of the map.

Reading the proximity percentage

The third clue is a percentage showing how close your guess is to the correct answer. In the game's own examples, a guess of Chile against a hidden country was 13,557 km away with a proximity of 32%, while a guess of Finland was 3,206 km away with a proximity of 84%.

The percentage is a summary of overall closeness rather than a separate measurement, so it usually moves in step with the distance. Read it as a confidence check: if the distance falls but the percentage barely moves, you may be moving around the target rather than toward it. The combination of all three clues is what the rules describe as the hint set.

Combining clues and tracking progress

The six guesses should be spent on information, not on hopeful names. A practical sequence is: make a first guess in a region you consider plausible, then use the arrow and distance to choose a second country in a different direction, then triangulate. By the third guess you usually have two arrows and two distances, which narrows the target to a small set of countries.

Keep track of which countries share borders with the current closest guess. Worldle does not draw the border graph for you, but the distance values do the same job: countries that touch the target produce the smallest distances, and countries one border away produce the next smallest.

The site keeps a statistics panel with streaks and a guess distribution, and a countdown to the next puzzle. An archive mode offers past puzzles, and the game also includes bonus rounds and an in-game lifesaver feature that the settings screen says can be disabled.

Worldle is free to play and supported by advertising. A Teuteuf Premium subscription removes ads across the developer's games, and an optional account saves statistics. The game runs in mobile and desktop browsers, can be installed as a web app, and is also distributed as an iOS app.

Play the official game: Play today's outline at worldle.teuteuf.fr. The daily puzzle and the archive are both on the official site, and the next puzzle appears at midnight local time. A Worldle game card on this site summarises the same rules.

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